Tag: research

Reality-Based Interaction

Kris pointed me to an interesting CHI 2008 paper: Reality-Based Interaction: A Framework for Post-WIMP Interfaces by R.J.K. Jacob, A. Girouard, L.M. Hirshfield, M.S. Horn, O. Shaer, E.S. Treacy, and J. Zigelbaum.

Abstract:

We are in the midst of an explosion of emerging human-computer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI offers both explanatory and generative power. It provides insights for design, uncovers gaps or opportunities for future research, and leads to the development of improved evaluation techniques.

The paper discusses amongst others the results of a CHI 2006 workshop on the next generation of HCI. The authors provide a framework for classifying, comparing and evaluating new interaction styles. The framework concentrates on four themes used in these emerging interaction styles:

  • Naïve Physics: people have common sense knowledge about the physical world.
  • Body Awareness & Skills: people have an awareness of their own physical bodies and possess skills for controlling and coordinating their bodies.
  • Environment Awareness & Skills: people have a sense of their surroundings and possess skills for negotiating, manipulating, and navigating within their environment.
  • Social Awareness & Skills: people are generally aware of others in their environment and have skills for interacting with them.

These four themes are clarified by the accompanying picture:

Reality-Based Interaction

The workshop proceedings should be interesting as well, with an impressive list of participants (amongst others Hiroshi Ishii, Ben Shneiderman, Steven Feiner, George Fitzmaurice, Desney Tan, Brygg Ullmer and Andy Wilson).

This framework can be useful to evaluate the “intuitiveness” of new interaction methods by measuring the extent to which they use knowledge and skills from the real world.

Johnny Lee interviewed by Hacked Gadgets

I just read a (short) interview with Johnny Lee by Hacked Gadgets. I covered a few of Johnny’s Wii projects in my blog before (the finger tracking and interactive whiteboard hacks). His latest project uses the Wiimote to perform head tracking.

Apparantely, even when Johnny is procrastinating, he is doing interesting work

JL: I guess I just spend a lot of time on my hobbies that I really enjoy doing and it turns out that my hobbies end up being productive. Even the Wii remote work started as a way to procrastinate working on my thesis.

Creativity and scientific thinking

During the holidays, I spent some time reading about creativity and the basic principles of scientific research.

We (researchers) are supposed to come up with innovative ideas, but no one ever told us how to do that exactly. Great ideas are often said to be discovered by accident. People assume creativity is a talent, something you’re good at or bad at. However, according to Edward De Bono, creativity is a process we can steer. He came up with the concept of lateral thinking, which consists of a set of techniques to deliberately shift away from our traditional thinking patterns. I am currently reading his book De Bono’s Thinking Course. Although I am still a bit sceptic, let’s see where it leads me

The second topic I had a brief look at is how to do research. I came across a book called On Being A Scientist, which is great to remind you of your responsibility as a researcher. It also discusses a few case studies of dubious scientific methods. Richard Feynman (Nobel Prize in Physics) has another interesting take on misconduct in science, or as he calls it Cargo Cult Science.

A few motivational articles I had a look at are You and Your Research by Richard Hamming and Technology and Courage by Ivan Sutherland. For more specific advice, I always enjoy Simon Peyton Jones’ slides. Finally, I had a quick browse through a list of books every computer researcher should have read by Philip Dutré.

Deadline silence

It’s been pretty quiet here this week. Jan and me had a paper deadline, so I didn’t find the time to blog. I still have a few drafts lying around that I might finish somewhere next week if I find a quiet moment. Time to relax a bit now

Happy holidays everyone!

Missed a talk by Nicolas Nova in Brussels

I found out a bit too late that Nicolas Nova would be giving a talk at iMAL in Brussels yesterday. Luckily he always puts his slides online

Nicolas Nova

The talk also explained his (seemingly random) blog title: “Pasta&Vinegar”. He states that the hybridization of digital and physical environments is explored both by academic researchers (pasta) and artists and designers (vinegar). In the talk at iMAL he talked about why vinegar is important for pasta

His slides contain lots of interesting and creative ideas, such as blogjects, augmenting animals (e.g. a dog with sensors that controls a WoW character) and a tooth implant that vibrates when you have an incoming call.

If you want to invent something that is to be used 10 years from now, who can you observe? Nicolas states that looking at new media, art and design can give us clues. He also explains that art and design can better convey desire of people for the future, and shows a typical diagram from an IT company that is not appealing to people and too much focused on the technology in the background. He finally refers to the use of technology in art. SIGGRAPH’s Emerging Technologies and Art Gallery are good examples of this and of combining pasta and vinegar.